ColumnWD 360 · pp. 40–43
Andy tracks a year-long attempt to improve through regular play. Early tournament defeats give way to better recall of profiles, equipment and small tactical details. By the fifty-third recorded game his wins narrowly outnumber his losses, though the social experience matters as much as the statistic. Campaign rivalries and playtesting lead him toward another practical weekly target for painting.
Warhammer 40,000Warhammer Fantasy Battles
ColumnWD 359 · pp. 74–75
Jervis argues that physical miniatures, demanding preparation and face-to-face play are central to the hobby’s appeal. He welcomes useful digital tools while questioning changes that would remove those qualities. Painting and learning complex games reward sustained effort in a way he values. The column treats a specialised audience as a strength rather than a problem to eliminate.
ColumnWD 357 · pp. 96–97
Jervis introduces a series of scenarios intended to test tactical judgement beyond familiar pitched battles. Variety also supports immersion and gives different armies new problems to solve. The proposed format favours ordinary terrain and a small number of meaningful special rules. Readers are invited to contribute their own tactical responses to each challenge.