Blood and Sand
October 2009·pp. 36–45
THE SHORT VERSION
Adam organises six players into teams for a Gondor invasion of Harad. Each turn links a skirmish to a larger formation battle, with the first result affecting the second. Injuries and losses carry consequences into later games. Three initial scenario packs, army restrictions and participant profiles establish a fixed campaign intended to culminate in a shared finale.
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Find this article in White Dwarf 358, pp. 36–45.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.