AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

TACTICS·WHITE DWARF 353

The Lore of War

May 2009·pp. 32–39

THE SHORT VERSION

Mat follows the game phase by phase to explain how movement establishes later advantages. Shooting can drive weakened companies back and spoil their charges. Heroic actions and Epic Heroes provide flexible ways to change timing or exploit a flank. Monsters and magic work best in support of the army rather than as isolated solutions to every problem.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 353, pp. 32–39.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.