EditorialWD 353 · p. 1
Mark welcomes the Guard release and its eagerly anticipated plastic aircraft. Three battles follow a commissar through different stages of his career. He also describes plans for a Middle-earth campaign linking skirmishes with larger formation battles. New rules and miniatures are presented as prompts for further stories rather than isolated releases.
Warhammer 40,000Middle-earth Strategy Battle Game
TacticsWD 353 · p. 44
Andy Smillie treats tournament preparation as a puzzle built around the actual missions. Every selected unit needs a clear job and unnecessary upgrades reduce efficiency. Practice against varied opponents reveals where small changes matter. He combines a strong competitive aim with enjoyment of new armies and a weekend among friends.
Warhammer Fantasy BattlesWarhammer 40,000
TacticsWD 524 · pp. 66–67
Grant assembles an improvised Armoured Infantry defence around Commissar Graves, mixing Cadian and Krieg squads in Centaurs and Chimeras with Hippogriff armoured fighting vehicles. His plan uses transports and infantry to obstruct the Orks’ route, with a Rogal Dorn acting as a final goalkeeper against anything that escapes the line. The army is chosen to suit the story of delaying Wazdakka while Yarrick travels towards Death Mire, rather than as a detached competitive exercise.
Warhammer 40,000Astra Militarum