EditorialWD 353 · p. 1
Mark welcomes the Guard release and its eagerly anticipated plastic aircraft. Three battles follow a commissar through different stages of his career. He also describes plans for a Middle-earth campaign linking skirmishes with larger formation battles. New rules and miniatures are presented as prompts for further stories rather than isolated releases.
Warhammer 40,000Middle-earth Strategy Battle Game
ReviewWD 353 · p. 3
The new codex combines the Guard’s background, regiments and army list in one volume. Troop and vehicle rules accompany a full-colour gallery. Its one-hundred-and-four pages portray disciplined human soldiers supported by enormous numbers and armour. The release notice establishes the publication that the later design feature explores.
Warhammer 40,000Astra Militarum
ReviewWD 353 · p. 4
The Jungle Fighters gain a plastic command kit with specialists and numerous spare parts. New heads, weapons and long knives personalise the five models. Two banners allow company and platoon identities. Shovels and additional equipment can also decorate the surrounding force.
Warhammer 40,000Astra Militarum