EditorialWD 353 · p. 1
Mark welcomes the Guard release and its eagerly anticipated plastic aircraft. Three battles follow a commissar through different stages of his career. He also describes plans for a Middle-earth campaign linking skirmishes with larger formation battles. New rules and miniatures are presented as prompts for further stories rather than isolated releases.
Warhammer 40,000Middle-earth Strategy Battle Game
RulesWD 353 · p. 20
The aircraft’s printed profile includes armour, access points and transport capacity. Grav-chute deployment allows passengers to disembark after a high-speed move. Scattering or an impossible landing carries significant risk. The Vendetta is described as an alternative gunship configuration, while the page stops short of a full army-list entry.
Warhammer 40,000Astra Militarum
RulesWD 353 · p. 41
Each partner supplies a force capped at five hundred points. A headquarters and troop choice form the minimum core. The combined army must fill its initial elite, fast and heavy options before adding more. The event rules explain why the teams’ thousand-point lists differ from an unrestricted single-player army.
Warhammer 40,000