The Great Battle of Our Time
April 2009·pp. 18–29
THE SHORT VERSION
Mat and Jeremy explain how companies and formations create the look and pace of massed Middle-earth battles. Faster combat, uncertain charge distances and distinct troop roles reward coordinated plans. Heroes influence nearby troops, relocate between formations and spend Might on decisive actions. Example armies and a successful Black Gate game show how those ideas work with existing collections.
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Find this article in White Dwarf 352, pp. 18–29.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.