PaintingWD 343 · pp. 84–89
Fil Dunn uses pale, horizontally lined flesh to suggest a huge animal’s loose skin, contrasting it with dark armour and worn leather. Shared brown foundations unite the surfaces, while different kinds of highlights distinguish rough skin from scales, metal and straps. Repeated black washes tarnish the iron before silver chips and rust restore detail. Bloody steel, lined nails and small facial accents finish an army centrepiece whose apparent scale comes from texture as well as size.
Middle-earth Strategy Battle GameMordor25 paint colours
PaintingWD 343 · p. 86
A brown base and liberal dark wash prepare the Troll’s rough skin patches before fine bone-tinted lines pick out individual scales. A final sharper edge increases their apparent hardness, while brown lining avoids the excessive contrast black would produce against the flesh. The accompanying advice distinguishes hard glossy surfaces from matt skin or cloth. The same basic sequence can therefore be adapted to other scaled creatures without applying identical highlights everywhere.
Middle-earth Strategy Battle GameMordor3 paint colours
PaintingWD 343 · p. 87
Bright metal is deliberately darkened through several fully dried black washes before carefully placed silver chips and edges restore its shape. Further shading ages selected damage, and a thin brown wash adds rust in recesses. The sword uses fewer wash layers to stay brighter than the armour. Varying the treatment of individual scratches makes the damage appear accumulated over time rather than inflicted all at once.
Middle-earth Strategy Battle GameMordor4 paint colours