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RULES·WHITE DWARF 312

Scenario: The Valley of Shadows

December 2005·pp. 110–111

THE SHORT VERSION

Players build a dense valley of small ruins, alternating placement at a fixed distance from existing structures and rolling to determine each building’s nature. The battle ends when a company falls to one quarter of its starting strength. Wounds inflicted within ruins yield double experience, but models slain there suffer a penalty on their post-game injury roll. The scenario deliberately tempts advancing fighters into places where both rewards and long-term costs are greater.

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Find this article in White Dwarf 312, pp. 110–111.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.