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TACTICS·WHITE DWARF 312

Goblins, Captains, Shaman, Drummers and Troll

December 2005·p. 113

THE SHORT VERSION

Frode’s tactical overview treats cheap Goblins as a surrounding force supported by specialist models. Captains’ Might redirects attacks and counters enemy movement, while a Shaman’s few Will points are reserved for useful late opportunities. The drum’s wide combat and Courage effects justify careful protection, and a Troll’s impressive profile still fails if arrows or unsupported engagements isolate it. The discussion emphasizes coordinated roles rather than trusting a monster to win alone.

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Find this article in White Dwarf 312, p. 113.

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