Scenario: Loot!
December 2005·p. 103
THE SHORT VERSION
Goblin raiders attack a trading party around six baggage ponies, while half the defenders arrive later from a board edge. The ponies move unpredictably under the priority player’s control, and a Goblin must take a light loot counter off the table to steal it. Victory depends on the number removed rather than merely occupying the caravan. This combines a shifting objective with a pressing decision between surrounding the guards and escaping with goods.
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Find this article in White Dwarf 312, p. 103.
The printed victory conditions list 0, 2, 4 and 6-or-more stolen counters, without explicitly specifying outcomes for totals of 1, 3 or 5.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.