AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 312

Scenario: Loot!

December 2005·p. 103

THE SHORT VERSION

Goblin raiders attack a trading party around six baggage ponies, while half the defenders arrive later from a board edge. The ponies move unpredictably under the priority player’s control, and a Goblin must take a light loot counter off the table to steal it. Victory depends on the number removed rather than merely occupying the caravan. This combines a shifting objective with a pressing decision between surrounding the guards and escaping with goods.

Back to the original

Find this article in White Dwarf 312, p. 103.

The printed victory conditions list 0, 2, 4 and 6-or-more stolen counters, without explicitly specifying outcomes for totals of 1, 3 or 5.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.