AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 312

Battle Company Equipment

December 2005·pp. 106–107

THE SHORT VERSION

The equipment list makes Influence a way to customize established fighters. Grapnels improve climbing and can leave a shared route; concealed cloaks help stationary ambushers; maps allow limited redeployment; and Dwarven Courage trades skill for bravery. Evil poison and whips add offensive tools, while torches illuminate darkness, can burn objectives and push defeated opponents farther away at a handling cost. A rallying horn improves reinforcement rolls. Every game-affecting purchase must be represented on the model.

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Find this article in White Dwarf 312, pp. 106–107.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.