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RULES·WHITE DWARF 312

Battle Companies Redux: Part Two

December 2005·pp. 106–111

THE SHORT VERSION

Adam Troke expands Battle Companies with purchasable equipment, hired allies and terrain that affects play. Influence points buy ropes, cloaks, poison, torches, maps and horns, or recruit a scout, wandering Elf or hunting dog. Active equipment must be visibly modelled, turning advancement into conversion projects. Ruins and statues gain alignment-sensitive effects, and the Valley of Shadows scenario offers extra experience at the cost of more dangerous injuries.

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Find this article in White Dwarf 312, pp. 106–111.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.