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TACTICS·WHITE DWARF 309

War Zones

September 2005·pp. 92–97

THE SHORT VERSION

Pete Haines argues that scenery creates movement, narrative and meaningful shooting decisions, even for armies with strong firepower. He recommends a portable, army-themed collection covering about a quarter of the table, then shows how irregular shapes and central placement encourage attacking play. The final pages explain true line of sight, representative area terrain and agreed elevated viewpoints, treating terrain definitions as a practical shared tool rather than a reason to balance models on trees.

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Find this article in White Dwarf 309, pp. 92–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.