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INTERVIEW·WHITE DWARF 309

Setting the Scene

September 2005·p. 23

THE SHORT VERSION

Dominic Murray explains how a sequence of increasingly ambitious scenery projects teaches skills while keeping pieces useful across several scenarios. Mat Ward’s tabletop mock-up clarified the Dwarrowdelf walkways, and Mark Jones broke Amon Sûl into reproducible sections after studying the Forge World version. Their approach treats a growing scenery collection as part of the journey rather than requiring a new display board for every encounter.

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Find this article in White Dwarf 309, p. 23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.