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RULES·WHITE DWARF 309

The Last Bridge

September 2005·p. 52

THE SHORT VERSION

Mat Ward pits mounted Glorfindel against three Ringwraiths at the Mitheithel crossing while Frodo’s life hangs in the balance elsewhere. Good wins by holding the bridge at the end or destroying the wraiths; after ten turns a tied priority roll can end the game immediately. A single Nazgûl cry reduces Good courage for a turn, and the wraiths begin with minimal Will to represent Sauron’s still-growing power.

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Find this article in White Dwarf 309, p. 52.

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