To Kill a Tyranid
September 2005·pp. 98–103
THE SHORT VERSION
Pete Haines counters defeatism about the new Tyranid codex with three principles: exploit weaknesses, keep acting instead of freezing, and concentrate on chosen targets. Isolated Synapse creatures can expose low-leadership broods, while armour, cover, mobile shooting and deliberate countercharges reduce the swarm’s strengths. Adam Troke adds Imperial tricks and Graham McNeill discusses Necron teleportation, with the closing advice using barrage, transports and bait to disrupt a single-axis advance.
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Find this article in White Dwarf 309, pp. 98–103.
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