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RULES·WHITE DWARF 309

Fiends and Fireworks

September 2005·pp. 44–45

THE SHORT VERSION

Gandalf’s birthday-party delivery is ambushed by Goblins and Wargs on the Shire’s border, with three Dúnedain coming to help. Good must get the fragile cart away intact within ten turns; destroying it wins for Evil. The pony is reluctant to charge, but Gandalf can launch Shriekers, Goblin Barkers or Squibs, respectively frightening, stunning or severely wounding pursuers. The unusual weapons give an escort mission a deliberately playful character.

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Find this article in White Dwarf 309, pp. 44–45.

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