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RULES·WHITE DWARF 309

Fear of the Dark

September 2005·pp. 42–43

THE SHORT VERSION

Phil Kelly traps a remnant of Saruman’s Uruk-hai inside Fangorn with Treebeard and moving Huorns. The fugitives win by escaping with a torch-bearer or killing Treebeard, while Good must extinguish both torches. Huorns envelop and crush victims instead of striking normally, but fear the light; the Uruks in turn panic when separated from it. Opposing fears turn the torches into moving tactical objectives.

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Find this article in White Dwarf 309, pp. 42–43.

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