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RULES·WHITE DWARF 309

Escape from Dwarrowdelf: Scenario

September 2005·p. 27

THE SHORT VERSION

The Fellowship must get Frodo and at least four companions out across a winding platform network. Goblins enter at random and can return after death, with captains and Trolls consuming larger reinforcement rolls. High matching priority dice create chasms that may kill a failed jumper outright; reinforcements cease when the first hero escapes. The scenario makes advance, rearguard protection and safe movement more valuable than simply clearing every enemy.

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Find this article in White Dwarf 309, p. 27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.