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RULES·WHITE DWARF 304

Chapter Approved: Zealots

April 2005·pp. 54–59

THE SHORT VERSION

Graham McNeill explains how massed religious fanatics accompany the Ecclesiarchy despite the prohibition on standing armies of men. Their enthusiasm makes them useful but unpredictable auxiliaries, and the optional Witch Hunter unit combines improvised weapons, Demagogues, Eviscerator-bearing Fanatics and one-shot Exterminators with unusual resistance to morale penalties.

A trench-assault story demonstrates the horrifying effectiveness of fighters treated as expendable, while Nick Kyme turns Empire Flagellants, Preachers and other figures into a distinctly forty-first-millennium mob. Weapon swaps and carefully covered Chaos details supply an accessible route to a unit without dedicated miniatures.

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Find this article in White Dwarf 304, pp. 54–59.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.