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RULES·WHITE DWARF 304

Zealot Mob: Unit Rules

April 2005·p. 55

THE SHORT VERSION

Zealots supplement compulsory Witch Hunter Troops rather than replacing them and cannot ride in transports or freely receive attached characters. Negative morale modifiers become bonuses, while optional Fanatics and a Demagogue strengthen the mob; Exterminators reward large coordinated charges by improving the chances of their single close-range volley hitting home.

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Find this article in White Dwarf 304, p. 55.

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