CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
RulesWD 303 · pp. 22–23
The four returning Hobbits lead militia, archers and Shirriffs against Ruffians, with Sharkey initially absent and casualties replenished through special rules. Victory hinges on Sharkey’s death or the loss of all four Travellers, making careful protection of individual heroes more important than ordinary attrition; hedges, a central road and a barricade shape the opening confrontation.
Middle-earth Strategy Battle GameHobbits
RulesWD 303 · p. 37
A narrow ford across an otherwise impassable river forces the companies to fight for a concentrated crossing point. Movement off the opposing side and heavy losses determine the contest, while the prize is a basic warrior with a banner who never gains experience or becomes a hero; losing that banner can create a later Recovery game.
Middle-earth Strategy Battle Game