AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 301

Raid

January 2005·p. 98

THE SHORT VERSION

Headhunting, inflicting disproportionate casualties and destroying siege batteries offer alternatives to theft or kidnapping. Different scoring rewards define what each side must protect, and the article suggests linking outcomes into reprisals or rescue missions so that a captured captain or damaged harbour has consequences beyond a single game.

Back to the original

Find this article in White Dwarf 301, p. 98.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.