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RULES·WHITE DWARF 301

Kidnap

January 2005·pp. 96–97

THE SHORT VERSION

Raiders can knock defenders unconscious and drag them to an escaping boat instead of killing them. Three versions reward captured warriors, any enemy hero or one specific valuable leader, making transport, interruptions by combat and the choice of victim as important as winning the initial fights.

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Find this article in White Dwarf 301, pp. 96–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.