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COMMUNITY·WHITE DWARF 301

A Tale of Four Gamers

January 2005·pp. 42–45

THE SHORT VERSION

The second monthly allowance pushes the four collectors from initial purchases towards usable forces. A converted Nurgle prince, compulsory Tomb King characters, local Stirland archers and additional greenskin muscle expose different pressures on time and money, while early games reveal how easily a small collection can overlook an army restriction.

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Find this article in White Dwarf 301, pp. 42–45.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.