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RULES·WHITE DWARF 301

Dwarven Battle Company

January 2005·p. 105

THE SHORT VERSION

Seven Dwarves start a compact patrol whose durability offsets its small numbers. Influence can bring Khazâd Guard and better equipment, warriors may be promoted and heroes can improve their Defence twice, while resilience and favourable reinforcement rolls make survival and steady development central to the company’s identity.

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Find this article in White Dwarf 301, p. 105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.