AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 301

Coastal Raids: Part Two

January 2005·pp. 96–99

THE SHORT VERSION

Mat Ward adds reasons for the coastal assaults introduced in issue 300: captives, stolen supplies, destroyed settlements and targeted enemies all change what the raiders need to achieve. Combinable objectives, campaign follow-ups and culturally different boats let the same landing rules support varied narratives, with the examples intended for agreed flavour rather than strict competition.

Back to the original

Find this article in White Dwarf 301, pp. 96–99.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.