Coastal Raids: Part Two
January 2005·pp. 96–99
THE SHORT VERSION
Mat Ward adds reasons for the coastal assaults introduced in issue 300: captives, stolen supplies, destroyed settlements and targeted enemies all change what the raiders need to achieve. Combinable objectives, campaign follow-ups and culturally different boats let the same landing rules support varied narratives, with the examples intended for agreed flavour rather than strict competition.
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Find this article in White Dwarf 301, pp. 96–99.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.