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RULES·WHITE DWARF 298

The Uprising

October 2004·p. 114

THE SHORT VERSION

Three Hâsharii enter a Haradrim town to assassinate rebellious rulers. Gondorian guards and the threatened chieftains begin scattered through the streets, making protection a difficult immediate task. The assassins win by killing their targets, while the defenders must eliminate them first. Suggested extensions add arriving guards or vary the chieftains’ resilience to change the pace and difficulty.

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Find this article in White Dwarf 298, p. 114.

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