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RULES·WHITE DWARF 298

Boromir’s Charge

October 2004·pp. 126–127

THE SHORT VERSION

Boromir leads mounted warriors into the assembling Haradrim army’s camp. His force must kill or scatter the loose horses, then escape north with enough survivors, including Boromir himself. The alarm brings more defenders into play, and fallen Evil warriors can return repeatedly as the wider army responds. Harad also needs Drôzhna to survive, making the assassin’s fate important even when the raiders fail their main task.

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Find this article in White Dwarf 298, pp. 126–127.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.