The Narrative Approach
February 2004·pp. 18–24
THE SHORT VERSION
Paul Gayner explains how a theme can guide army selection, conversions, characters and magic items without requiring an unofficial army list. His own Night Goblin merchant caravan grows from the idea of defending valuable scrap, with monsters, war machines and eccentric shamans supporting its identity. Other examples show how changing a faction’s usual assumptions can produce a distinctive force. Names, personalities and accumulated battlefield reputations then make ordinary games feel like episodes in a continuing story.
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Find this article in White Dwarf 290, pp. 18–24.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.